15th May 2008

We looked at a few techniques for test animation today. We followed an online tutorial to produce the following. We changed bits of it to make it our own.

We then looked again at displacement maps. We used a displacement map to give the impression of a picture underwater. We used this effect to create the water pool in the swimming pool tutorial we designed a few weeks ago.

A displacement map, works by distorting the layers beneath it depending on the colour information in the map. We first created a fractal to resemble water. We did this using the “string” type in the fractal noise settings. We created two of these layers and made one layer and Overlay. We then precomposed these to use as our map.

We then created an adjustment layer and added a displacement map effect to it. We then used the map composition we just created as the layer map. We then turn the opacity of the map compostion down to around 20%. This is the finished result.

Published in: on May 15, 2008 at 3:04 pm Leave a Comment